Entity NBT Format
NBT FORMAT (WIP)
Legend
| Icon | Meaning |
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String |
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Short |
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Long Array |
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Long |
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JSON Object |
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Integer Array |
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Integer |
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Float |
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Double |
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Byte Array |
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Byte |
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Boolean |
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Array |
root label
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Where the NBT tree starts |
definitions
UniqueID
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Unique numerical ID of the entity used to identify it from others of it type.
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CustomNameVisible
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Shows a custom name given to an entity regardless if you are looking directly at them or not. |
Invulnerable
IsGlobal
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Defines if the entity can function in unloaded chunks. |
LinksTag
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Defines a connection between a vehicle and a rider. |
LootDropped
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Defines if an entity can or cannot drop loot. This is applied after the entity has received the Dead tag to ensure it doesn't drop loot more than once. |
Color
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Defines an entities color type. For example the difference between a black cat and a siamese cat is this value. |
ShowBottom
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Defines whether an end crystal shows the bedrock slab below it. (Used in the end dimension's crystals) |
Willing
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Defines if a villager is willing to breed or not. This value is set to false for a period of time after breeding. |
ItemInHand
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Defines what item an entity holding. |
Mainhand
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Defines what item is in the entities mainhand. |
Offhand
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Defines what item is in the entities offhand. |












