Loaded Chunks
Loaded Chunks/Simulated Chunks
Loaded Chunks also known as simulated chunks are the chunks that anything can normally process in. These chunks only occur around a player or created with the use of /tickingarea or Add-ons. These chunks are what players will spend their time interacting with a majority of the time.
Buffer Chunks
Around every loaded chunk is a buffer of unloaded chunks this is to improve load times and general stability of the game.
Loaded Area Size
The size of the area of loaded chunks around a player is dependent on the simulation distance setting in the world settings and it comes in four different sizes 4 chunks, 6 chunks, 8 chunks, and 12 chunks. These sizes are not radii as you may be inclined to believe but instead follow taxicab geometry.
Functions
Chunks that are loaded/simulated are able to process anything you will find in normal gameplay such as:
- Entity AI/Events
- block ticking
- random ticks
It is important to note that events can happen outside of these loaded chunks. See unloaded chunks for more information.