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Important Information Overview

Important Information Overview

Every submission has some important information that is required. This information is necessary to easily compare different submissions. That information could be rates, speed, size, efficiency or more specific things like Bedrock usage, (door) pattern or circuit visibility. 

Every type of information has examples on how to do it and if possible examples how to not do it. This helps to better understand how to properly use the format. Also it mentions which category and which type of creation it is used in.

See below an overview of all Important Information-types:

Rates

    Category:
      MOB FARMING
      VILLAGER FARMING BLOCK/ITEM FARMING Creation type:
        All type of mob farms using environmental spawning [?] Raid farm Iron Farm Block Farms Item Farms

        Any farm that makes items must include this. Synonyms for rates are 'loot' or 'drops'. Below there are examples and 'wrong examples' as the wrong examples here help to give a better understanding on how it should be done correctly.

        Example Rates

        Choose one of the following methods:

        Important Information

          Rates (1.16.0):
            1320 Cooked Chicken per hour 256 Cooked Beef per hour 1394 Cooked Pork per hour

            After “Rates” the version that the farm is tested in must be mentioned
            If the version is not provided, the first possible version this farm works in must be specified as version

            Item names must be correctly capitalized


            Important Information

              Rates (1.16.0):
                1000 Rotten Flesh per hour 2 Egg per hour 13,000 Emerald per hour Rates (1.17.0):
                  1100 Rotten Flesh per hour 20 Egg per hour 15,000 Emerald per hour

                  In this case, rates are provided from multiple versions


                  Important Information

                    Rates (Design 1, 1.16.0):
                      3 TNT per hour 15,000 Gunpowder per hour 4593 Bone per hour Rates (Design 2, 1.17.0+):
                        500 TNT per hour 100 Gunpowder per hour 12,453 Bone per hour

                        You can also have different designs, or “modules” which result in different rates. The version must also be mentioned.


                        Important Information

                          Rates (1.16.0):
                            10,000 Golden Nugget per hour 100,000 XP per hour

                            Adding XP gained from the farm is favorable, but not required


                            Important Information

                              Rates (1.16.0):
                                10,000 Golden Nugget per hour Level 30 in 5 minutes

                                Writing the XP gained from a farm in "Level [x] after [y] time”” is acceptable, but not preferred


                                Important Information

                                  Rates:
                                    10,000 Gunpowder per hour Note: Rates may have changed in newer versions

                                    Rates may change in newer versions in the game.
                                    The newer rates are always stated on the website, but not always in the Discord

                                    The reason of the change must be mentioned. Example:
                                    Note: 1.17.40 increased the mobcap, increasing the rates of this farm

                                    The website is not finished so this may change


                                    Important Information

                                      Rates:
                                        14,500 items per hour (?% Dirt, ?% Arrow, ?% Bone, ?% Spider Eye, ?% TNT) Note: Missing specific rates

                                        If no specific items are mentioned, the possible obtained items must be noted down with a question mark and a percentage, to account to the percentage that specific item is, from the total rates.
                                        Example: (?% Dirt = Unknown percentage of Dirt of the total amount of items)


                                        Important Information

                                          Rates:
                                            ? items per hour (?% Dirt, ?% Arrow, ?% Bone, ?% Spider Eye, ?% TNT) Note: Missing rates

                                            If no rates are mentioned, the possible obtained items must at least be mentioned and handled in the same way as the above method


                                            Important Information

                                              Rates:
                                                ? Dirt per hour Note: Missing rates

                                                If the farm produces only 1 or 2 items types, then there doesn't have to be a percentage for the drops.
                                                If there are 3 or more item types, the above method is preferred (with the percentages for drops)


                                                Important Information

                                                  Rates:
                                                    1,000,000 Dirt per hour Note: Questionable rates

                                                    The rates provided may be questionable, e.g. the farm has not been tested long enough, or there is evidence the rates are incorrect

                                                    Wrong Examples Rates

                                                    List of wrong examples, to improve the understanding of the good examples. Every wrong example also explains how to 'fix it'.

                                                    Don't choose one of these examples:

                                                    Important Information

                                                      Rates (1.16.0):
                                                        64 stacks Gunpowder per hour

                                                        Rates should be written in total items and not in “stacks”.

                                                        Fix:
                                                        Rates(1.16.0):
                                                        - 4096 Gunpowder per hour


                                                        Important Information

                                                          Rates (1.16.0):
                                                            330 Slime Balls per hour

                                                            Item names should written as singular items. Note: It is not correct in an English sentence, but in this archive it is correct (and avoids inconsistencies in cases where the plural form is acceptable).

                                                            Fix:
                                                            Rates(1.16.0):
                                                            - 330 Slime Ball per hour 


                                                            Important Information

                                                              Rates (1.16.0):
                                                                80 Iron Ingot per minute

                                                                Rates should be written “per hour”, NOT in minutes, seconds, etc.

                                                                Fix:
                                                                Rates(1.16.0)
                                                                - 4800 Iron Ingot per hour


                                                                Important Information

                                                                  Rates (1.16.0):
                                                                    12 Golden Nugget p/h 220 Rotten Flesh per h

                                                                    Rates should be written “per hour”, NOT p/h or per h. 

                                                                    Fix:
                                                                    Rates (1.16.0):
                                                                    - 12 Golden Nugget per hour
                                                                    - 220 Rotten Flesh per hour


                                                                    Important Information

                                                                      Rates (1.16.0):
                                                                        12,434 drops per hour (?% Iron Ingot, ?% Poppy, ?% String)

                                                                        Rates should be written in terms of “items” and not in “drops”. 

                                                                        The nerds might have noticed there is no “Note: Missing specific rates” in the message which should be included as well 🤓

                                                                        Fix:
                                                                        Rates (1.16.0):
                                                                        - 12,434 items per hour (?% Iron Ingot, ?% Poppy, ?% String)
                                                                        Note: Missing specific rates

                                                                        TNT Usage

                                                                          Category:
                                                                            MOB FARMING
                                                                            BLOCK/ITEM FARMING Creation type:
                                                                              Dragon Killer Block Breakers

                                                                              Most Dragon Killers use TNT to accelerate a projectile so it does more damage. The amount of TNT that is used influences how much damage a projectile can deal. This is also used for block breakers, using TNT to break the blocks. Here is then referenced to how many TNT is used per hour and not how much is used per kill.

                                                                              Examples TNT Usage

                                                                                Examples (TNT usage)

                                                                                Choose one of the following methods:


                                                                                Important information

                                                                                  TNT usage:
                                                                                    213 TNT used per kill

                                                                                    <aside> 💡 Dragon Killers use TNT to accelerate a projectile to kill the Dragon. This does not have to be mentioned if another kill method is used

                                                                                    </aside>


                                                                                    Important information

                                                                                      TNT usage:

                                                                                        ? TNT used per kill

                                                                                        Note: Unknown TNT usage

                                                                                        <aside> ❗ Note must be added if no TNT amount is provided

                                                                                        </aside>


                                                                                        Important information

                                                                                          TNT usage (Design 1):
                                                                                            214 TNT used TNT usage (Design 2):
                                                                                              200 TNT used

                                                                                              <aside> 💡 If multiple designs are submitted, then it will be mentioned between brackets

                                                                                              </aside>

                                                                                              Hit speed

                                                                                                Category:
                                                                                                  MOB FARMING
                                                                                                  BLOCK/ITEM FARMING Creation type:
                                                                                                    Dragon Killer Block Breakers

                                                                                                    How many times a trident killer is able to hit a mob. Kill speed shouldn't be the only thing you should think about when deciding for which trident killer you want to build.

                                                                                                    Examples Hit speed

                                                                                                      Examples (Hit speed)

                                                                                                      Choose one of the following methods:


                                                                                                      Important information

                                                                                                        Hit speed:
                                                                                                          4 gt per hit

                                                                                                          <aside> 💡

                                                                                                          Gt stands for “gametick” and is a way to measure how fast a trident killer can hit a mob. A mob can only be hit every 10 gameticks, but having a trident killer faster than that results in faster kill speed Kill speed doesn’t mean much, as usually cost to build and ease to use is accounted for deciding which TK to build

                                                                                                          </aside>


                                                                                                          Important information

                                                                                                            Hit speed (Design 1):
                                                                                                              8 gt per hit Hit speed (Design 2):
                                                                                                                6 gt per hit

                                                                                                                <aside> 💡 If multiple designs are submitted, then it will be mentioned between brackets

                                                                                                                </aside>


                                                                                                                Important information

                                                                                                                  Hit speed:
                                                                                                                    ? gt per hit

                                                                                                                    Note: Unknown hit speed

                                                                                                                    <aside> ❗ The note must be provided if its unknown how fast the farm is. The discord usually has people that can help explaining or finding the speed of the tk

                                                                                                                    </aside>

                                                                                                                    Breakspots

                                                                                                                      Category:
                                                                                                                        MOB FARMING
                                                                                                                        BLOCK/ITEM FARMING Creation type:
                                                                                                                          Dragon Killer Block Breakers

                                                                                                                          Description

                                                                                                                          Examples Breakspots

                                                                                                                            Examples (Breakspots)

                                                                                                                            Choose one of the following methods:


                                                                                                                            Important information

                                                                                                                              Breakspots:
                                                                                                                                80 breakspots

                                                                                                                                <aside> 💡 Breakspots refers to how many blocks the wither can explode if the breaking area of the wither (4x6x4) is filled with blocks

                                                                                                                                </aside>


                                                                                                                                Important information

                                                                                                                                  Breakspots (1.16.0):
                                                                                                                                    86 breakspots Breakspots (1.17.0):
                                                                                                                                      80 breakspots

                                                                                                                                      <aside> 💡 In this case, breakspots are provided from multiple versions It is highly unlikely the amount of breakspots change over a version, but if it happens, it can be applied this way

                                                                                                                                      </aside>


                                                                                                                                      Important information

                                                                                                                                        Breakspots (Design 1):
                                                                                                                                          34 breakspots Breakspots (Design 2):
                                                                                                                                            40 breakspots

                                                                                                                                            <aside> 💡 You can also have different designs, or “modules” which result in different rates.

                                                                                                                                            </aside>

                                                                                                                                            Bedrock usage

                                                                                                                                              Category:
                                                                                                                                                MOB FARMING
                                                                                                                                                BLOCK/ITEM FARMING Creation type:
                                                                                                                                                  Dragon Killer Block Breakers

                                                                                                                                                  Description

                                                                                                                                                  Examples Bedrock usage

                                                                                                                                                    Examples (Bedrock usage)

                                                                                                                                                    Choose one of the following methods:


                                                                                                                                                    Important information

                                                                                                                                                      Bedrock usage:
                                                                                                                                                        12 Bedrock blocks used

                                                                                                                                                        <aside> 💡 Bedrock usage refers to amount of Bedrock blocks you need to build this The End Exit portal has 41 Bedrock blocks The End Gateway has 12 Bedrock blocks

                                                                                                                                                        </aside>


                                                                                                                                                        Important information

                                                                                                                                                          Bedrock usage (1.16.0):

                                                                                                                                                            16 Bedrock blocks used

                                                                                                                                                            Bedrock usage (1.17.0):

                                                                                                                                                              14 Bedrock blocks used

                                                                                                                                                              <aside> 💡 In this case, bedrock usage is provided from multiple versions Not required as the number usually doesn’t change over the course of updates

                                                                                                                                                              </aside>


                                                                                                                                                              Important information

                                                                                                                                                                Bedrock usage (Design 1):
                                                                                                                                                                  41 Bedrock blocks used Bedrock usage (Design 2):
                                                                                                                                                                    11 Bedrock blocks used

                                                                                                                                                                    <aside> 💡 You can also have different designs, or “modules” which result in different rates. The version does not have to be mentioned

                                                                                                                                                                    </aside>


                                                                                                                                                                    Important information

                                                                                                                                                                      Bedrock usage:
                                                                                                                                                                        ? Bedrock blocks used

                                                                                                                                                                        Note: Unknown Bedrock block usage

                                                                                                                                                                        <aside> ❗ It is unlikely that the amount of Bedrock blocks are unknown, but if not provided, this note must be added to it

                                                                                                                                                                        </aside>

                                                                                                                                                                        Kill speed

                                                                                                                                                                          Category:
                                                                                                                                                                            MOB FARMING
                                                                                                                                                                            Creation type:
                                                                                                                                                                              Wither Killer

                                                                                                                                                                              How fast the Wither dies depends on the design. Most Wither Killers use suffocation to kill the Wither, but there are many other ways to kill the Wither, for example with TNT.

                                                                                                                                                                              Examples Kill speed

                                                                                                                                                                              Choose one of the following methods:


                                                                                                                                                                              Important Information

                                                                                                                                                                                Kill speed (Hard difficulty)
                                                                                                                                                                                  1 Wither every 5 minutes

                                                                                                                                                                                  There has to be a mention of the difficulty, as the Wither’s health changes based on difficulty:
                                                                                                                                                                                  - Hard = 300 hearts (600 hits)
                                                                                                                                                                                  - Normal = 225 hearts (450 hits)
                                                                                                                                                                                  - Easy = 150 hearts (300 hits)

                                                                                                                                                                                  Default is hard difficulty. For a standard suffocation design, the wither has 300 hearts:
                                                                                                                                                                                  300 hearts → 600 hits required to kill → 1 hit every 10 gt or 0.5 seconds → 300 seconds minimal → 5 minutes

                                                                                                                                                                                  This changes the speed for difficulty:
                                                                                                                                                                                  - Hard = 300 hearts = 600 hits = 300 seconds = 5 minutes
                                                                                                                                                                                  - Normal = 225 hearts = 450 hits = 
                                                                                                                                                                                  - Easy = 150 hearts (300 hits)


                                                                                                                                                                                  Important information

                                                                                                                                                                                    Kill speed (Easy difficulty)
                                                                                                                                                                                      1 Wither every 10 seconds

                                                                                                                                                                                      Important information

                                                                                                                                                                                        Kill speed (Hard difficulty)
                                                                                                                                                                                          1 Wither every 5 minutes

                                                                                                                                                                                          Important information

                                                                                                                                                                                            Kill speed (Hard difficulty)

                                                                                                                                                                                              1 Wither every ? seconds

                                                                                                                                                                                              Note: Unknown speed

                                                                                                                                                                                              <aside> ❗ It is unlikely the amount of withers possible at once, but if that is unknown, then this note must be added

                                                                                                                                                                                              </aside>


                                                                                                                                                                                              Important information

                                                                                                                                                                                                Kill speed (Design 1, Normal difficulty):
                                                                                                                                                                                                  214 TNT used Kill speed (Design 2, Normal difficulty):
                                                                                                                                                                                                    200 TNT used

                                                                                                                                                                                                    <aside> 💡 If multiple designs are submitted, then it will be mentioned between brackets

                                                                                                                                                                                                    </aside>

                                                                                                                                                                                                    <aside> 💡

                                                                                                                                                                                                    Kill speed refers to how many withers can be spawned within a certain time frame and die (for example spawning every 10 gt) A wither cannot die within 10 gameticks, but a wither can be spawned every 10 gt if placed by a player (the soul sand is placed and the heads can be dispensed) and then killed Though, there can only be a max amount of withers inside the wither killer at once (which limits the kill speed) Gt stands for gameticks, but other time units may be possible to use (seconds/minutes)

                                                                                                                                                                                                    </aside>

                                                                                                                                                                                                    Size

                                                                                                                                                                                                      Category:
                                                                                                                                                                                                        MOB FARMING VILLAGER FARMING STORAGE TECH CIRCUITRY
                                                                                                                                                                                                        TRANSPORTATION BLOCK/ITEM FARMING Creation type:
                                                                                                                                                                                                          Any build

                                                                                                                                                                                                          Size will be added in the order: x y z, Or in normal language: length x height x width.
                                                                                                                                                                                                          This is not in order how x y z is defined in math for example, but this is Minecraft and the order of things might be different than you normally use.
                                                                                                                                                                                                          Size should be added to any submission, but only for the website. The size is only required to be added on the Discord as well for some type of creations, like pistons doors.

                                                                                                                                                                                                          Examples Size

                                                                                                                                                                                                          Choose one of the following methods:


                                                                                                                                                                                                          Important Information

                                                                                                                                                                                                            Size:
                                                                                                                                                                                                              12x12x12 = 1728 blocks

                                                                                                                                                                                                              The size must mention how many blocks it is (by multiplying the numbers with each other)


                                                                                                                                                                                                              Important Information

                                                                                                                                                                                                                Size (Design 1):
                                                                                                                                                                                                                  1x5x4 = 20 blocks Size (Design 2):
                                                                                                                                                                                                                    2x3x5 = 30 blocks

                                                                                                                                                                                                                    If multiple designs are submitted, then it will be mentioned between brackets


                                                                                                                                                                                                                    Important Information

                                                                                                                                                                                                                      Size:
                                                                                                                                                                                                                        ?x?x? = ? blocks Note: Missing size

                                                                                                                                                                                                                        If size is not provided, this note is added

                                                                                                                                                                                                                        Item Filtering

                                                                                                                                                                                                                          Category:
                                                                                                                                                                                                                            STORAGE TECH
                                                                                                                                                                                                                            Creation type:
                                                                                                                                                                                                                              Item Filter

                                                                                                                                                                                                                              Item sorting refers to filtering/sorting away types of items based on properties multiple items have (in this case 64/16/nonstackable). There is a difference between item filters and item sorters:

                                                                                                                                                                                                                                Filter = Pulls away groups of items with similar properties (stackability) from a mixed group of items (often referred as “seperator”). You can think of an item-filter as a contraption that filters item-types. Sorter = Pulls away one specific item from a of mixed items (your “average” item sorter with a hopper containing 19-1-1-1-1 items). You can think of an item sorter as a contraption that sorts (individual) items.

                                                                                                                                                                                                                                This category is used for item filters

                                                                                                                                                                                                                                Examples Item Filtering

                                                                                                                                                                                                                                Choose one of the following methods:


                                                                                                                                                                                                                                Important Information

                                                                                                                                                                                                                                  Item Filtering:
                                                                                                                                                                                                                                    64 stackable in the top waterstream Nonstackable in the bottom waterstream

                                                                                                                                                                                                                                    In this case 64 stackable items are separated from nonstackable items.
                                                                                                                                                                                                                                    A picture here could help

                                                                                                                                                                                                                                    Mention the place where the items are coming out of after going through the filter


                                                                                                                                                                                                                                    Important Information

                                                                                                                                                                                                                                      Item Filtering:
                                                                                                                                                                                                                                        64 stackable in the left waterstream 16 and 1 stackable in the right hopperstream

                                                                                                                                                                                                                                        Instead of top/bottom and waterstream, left, right and hopperstream can be used


                                                                                                                                                                                                                                        Important Information

                                                                                                                                                                                                                                          Item Filtering:
                                                                                                                                                                                                                                            Nonstackable filtered based on property, end up in their own chest

                                                                                                                                                                                                                                            In the case of nonstackables, they can be sorted based on the interaction with other blocks/entities, however not every non-stackable can be sorted

                                                                                                                                                                                                                                            E.g. A Shulker Box cannot enter another Shulker Box, so you can sort Shulker Boxes based on that


                                                                                                                                                                                                                                            Important Information

                                                                                                                                                                                                                                              Item Filtering:
                                                                                                                                                                                                                                                All items in the top stream All XP in the bottom stream

                                                                                                                                                                                                                                                XP can also be filtered from the items XP can for example float on top of flowing water while items sink


                                                                                                                                                                                                                                                Important Information

                                                                                                                                                                                                                                                  Item Filtering:
                                                                                                                                                                                                                                                    64 in the left waterstream 16 stackable in the right waterstream Nonstackable in the bottom waterstream

                                                                                                                                                                                                                                                    A contraption can filter out multiple item types at once


                                                                                                                                                                                                                                                    Important Information

                                                                                                                                                                                                                                                      Item Filtering (Design 1):
                                                                                                                                                                                                                                                        64 in the right waterstream Nonstackable in the left waterstream Item Filtering (Design 2):
                                                                                                                                                                                                                                                          64 in the right waterstream Nonstackable in the left waterstream

                                                                                                                                                                                                                                                          If multiple designs are submitted, then it will be mentioned between brackets

                                                                                                                                                                                                                                                          Even though design 1 and 2 are structured the same, they might have some difference in size, blocks used or (hopper) speed

                                                                                                                                                                                                                                                          Item Storage

                                                                                                                                                                                                                                                            Category:
                                                                                                                                                                                                                                                              STORAGE TECH Creation type:
                                                                                                                                                                                                                                                                Item Halls
                                                                                                                                                                                                                                                                Item Caller Bulk Storage Silo Storage

                                                                                                                                                                                                                                                                There are very different types of item storages, each with specific names. As the title doesn’t always contain the information about the type of item storage, it is good to mention it. Possible storages:

                                                                                                                                                                                                                                                                    Item hall Item Caller Bulk Storage
                                                                                                                                                                                                                                                                    Silo Storage
                                                                                                                                                                                                                                                                    Examples Item Storage

                                                                                                                                                                                                                                                                    Choose one of the following methods:


                                                                                                                                                                                                                                                                    Important information

                                                                                                                                                                                                                                                                      Item Storage:
                                                                                                                                                                                                                                                                        {Greek Numeral Prefix} hall [Chest/Barrel/Shulker Box] 

                                                                                                                                                                                                                                                                        Item halls use the Greek Cardinal Numeral Prefix system hall. The number explains how many storage blocks there are per slice. See below the most common used terms:
                                                                                                                                                                                                                                                                        - Tetra (4) hall
                                                                                                                                                                                                                                                                        - Hexa (6) hall
                                                                                                                                                                                                                                                                        - Octo (8) hall
                                                                                                                                                                                                                                                                        - Deca (10) hall
                                                                                                                                                                                                                                                                        - Dodeca (12) hall
                                                                                                                                                                                                                                                                        - Decatettara (14) hall
                                                                                                                                                                                                                                                                        - Decahex (16) hall

                                                                                                                                                                                                                                                                        Item storages can store items in different containers (= Type of block that can store items, such as Chest, Barrel, Shulker Box, Furnace, Dropper/Dispenser, etc.). Possible values:
                                                                                                                                                                                                                                                                        - Chest (Double chest actually, for single chests, use Barrel)
                                                                                                                                                                                                                                                                        - Barrel
                                                                                                                                                                                                                                                                        - Shulker Box

                                                                                                                                                                                                                                                                        Example:

                                                                                                                                                                                                                                                                        Important Information

                                                                                                                                                                                                                                                                          Item Storage:
                                                                                                                                                                                                                                                                            Hexa (6) hall Barrel

                                                                                                                                                                                                                                                                            Important Information

                                                                                                                                                                                                                                                                              Item Storage:
                                                                                                                                                                                                                                                                                Hybrid Tetra (4) hall Chest

                                                                                                                                                                                                                                                                                A Hybrid item hall stores items first as items in chests. Once the chests are full, the items are being placed in Shulker Boxes (allowing for more storage in a smaller space)


                                                                                                                                                                                                                                                                                Important Information

                                                                                                                                                                                                                                                                                  Item Storage:
                                                                                                                                                                                                                                                                                    Item Caller Chest

                                                                                                                                                                                                                                                                                    Item Callers are storage systems that can request an item from a far away storage to a central point

                                                                                                                                                                                                                                                                                    More information is needed here


                                                                                                                                                                                                                                                                                    Important Information

                                                                                                                                                                                                                                                                                      Item Storage:
                                                                                                                                                                                                                                                                                        Bulk Storage (8) [Self-organizing/Digsort/Hall] 
                                                                                                                                                                                                                                                                                        [Chest/Barrel/Shulker Box] 

                                                                                                                                                                                                                                                                                        Since Bulk Storages can be made real big (and not all containers are always accessible), the number of containers is not mentioned in the Greek Numerical Prefix, but rather just a number

                                                                                                                                                                                                                                                                                        There are different types of bulk storages. Possible values:
                                                                                                                                                                                                                                                                                        - Self-organizing (Bulk storage that can organise itself (using binary code))
                                                                                                                                                                                                                                                                                        - Digsort (Bulk storage for digging sites)
                                                                                                                                                                                                                                                                                        - Hall (Bulk storage hall)

                                                                                                                                                                                                                                                                                        Item storages can store items in different containers (= Type of block that can store items, such as Chest, Barrel, Shulker Box, Furnace, Dropper/Dispenser, etc.). Possible values:
                                                                                                                                                                                                                                                                                        - Chest (Double chest actually, for single chests, use Barrel)
                                                                                                                                                                                                                                                                                        - Barrel
                                                                                                                                                                                                                                                                                        - Shulker Box

                                                                                                                                                                                                                                                                                        Example:

                                                                                                                                                                                                                                                                                        Important Information

                                                                                                                                                                                                                                                                                          Item Storage:
                                                                                                                                                                                                                                                                                            Bulk Storage (8) Hall Chest

                                                                                                                                                                                                                                                                                            A picture here could better explain than this text 


                                                                                                                                                                                                                                                                                            Important Information

                                                                                                                                                                                                                                                                                              Item Storage:
                                                                                                                                                                                                                                                                                                Silo Storage Chest

                                                                                                                                                                                                                                                                                                A storage silo is a type of storage that is similar to bulk storage, but instead there are indicator lights showing whether a chest is completely full with items, making it in one quick view easier to see if you are low on items
                                                                                                                                                                                                                                                                                                A picture here could better explain than this text 

                                                                                                                                                                                                                                                                                                These type of creations require to have expandability and tileability added as extra other information


                                                                                                                                                                                                                                                                                                Important information

                                                                                                                                                                                                                                                                                                  Item storage (Design 1):
                                                                                                                                                                                                                                                                                                    Bulk storage (6) Hall Item storage (Design 2):
                                                                                                                                                                                                                                                                                                      Bulk storage (8) Hall 

                                                                                                                                                                                                                                                                                                      If multiple designs are submitted, then it will be mentioned between brackets
                                                                                                                                                                                                                                                                                                      This applies for all types of item storage: item halls, item callers, bulk storage and silo storage

                                                                                                                                                                                                                                                                                                      Hopper Speed

                                                                                                                                                                                                                                                                                                        Category:
                                                                                                                                                                                                                                                                                                          STORAGE TECH
                                                                                                                                                                                                                                                                                                          Creation type:
                                                                                                                                                                                                                                                                                                            Item filters Item sorters Shulker loaders Shulker unloaders Item halls Item silos

                                                                                                                                                                                                                                                                                                            Hopper speed refers to how many items can be moved/processed at a time. Different configurations allow for higher hopper speed:

                                                                                                                                                                                                                                                                                                              A single Hopper can handle 1 item every 8 gameticks (so 9000 items per hours) A Dropper can handle 2x hopper speed (2 items every 8 gameticks)  A Hopper tower, having them all point down, is 2x hopper speed, as the top hopper push 1 item in every 8 gametick, but the bottom one also pulls 1 item every 8 gametick. Allowing a hopper to transfer 2 items every 8 gameticks

                                                                                                                                                                                                                                                                                                              Pictures explaining how the configurations are is helpful

                                                                                                                                                                                                                                                                                                              Examples Hopper Speed

                                                                                                                                                                                                                                                                                                              Choose one of the following methods:


                                                                                                                                                                                                                                                                                                              Important Information

                                                                                                                                                                                                                                                                                                                Hopper Speed:
                                                                                                                                                                                                                                                                                                                  [Number]x hopper speed

                                                                                                                                                                                                                                                                                                                  Example:

                                                                                                                                                                                                                                                                                                                  Important Information

                                                                                                                                                                                                                                                                                                                    Hopper Speed:
                                                                                                                                                                                                                                                                                                                      1x hopper speed

                                                                                                                                                                                                                                                                                                                      Important Information

                                                                                                                                                                                                                                                                                                                        Hopper Speed:
                                                                                                                                                                                                                                                                                                                          ?x hopper speed Note: Missing hopper speed

                                                                                                                                                                                                                                                                                                                          Note must be added if the hopper speed is missing.


                                                                                                                                                                                                                                                                                                                          Important Information

                                                                                                                                                                                                                                                                                                                            Hopper Speed (Design 1):
                                                                                                                                                                                                                                                                                                                              16x hopper speed Hopper Speed (Design 2):
                                                                                                                                                                                                                                                                                                                                16x hopper speed

                                                                                                                                                                                                                                                                                                                                If multiple designs are submitted, then it will be mentioned between brackets

                                                                                                                                                                                                                                                                                                                                Even though design 1 and 2 are structured the same, they might have some difference in size or blocks used

                                                                                                                                                                                                                                                                                                                                Doorframe

                                                                                                                                                                                                                                                                                                                                  Category:
                                                                                                                                                                                                                                                                                                                                    MOB FARMING
                                                                                                                                                                                                                                                                                                                                    BLOCK/ITEM FARMING Creation type:
                                                                                                                                                                                                                                                                                                                                      Dragon Killer Block Breakers

                                                                                                                                                                                                                                                                                                                                      The doorframe tells something about how the doorframe should look like. The doorframe defines how the position, orientation and the visibility of the door, but also the position of the redstone

                                                                                                                                                                                                                                                                                                                                      Pictures explaining what door frames are is helpful

                                                                                                                                                                                                                                                                                                                                      Examples Doorframe

                                                                                                                                                                                                                                                                                                                                      Choose one of the following methods:


                                                                                                                                                                                                                                                                                                                                      Important Information

                                                                                                                                                                                                                                                                                                                                        Doorframe
                                                                                                                                                                                                                                                                                                                                          Regular

                                                                                                                                                                                                                                                                                                                                          There are many types of door frames. See below the list, or read this [Article: Doorframe] for more information:
                                                                                                                                                                                                                                                                                                                                          - Regular
                                                                                                                                                                                                                                                                                                                                          - Flush regular
                                                                                                                                                                                                                                                                                                                                          - Flush full
                                                                                                                                                                                                                                                                                                                                          - Hipster floor semi
                                                                                                                                                                                                                                                                                                                                          - Hipster floor full
                                                                                                                                                                                                                                                                                                                                          - Hipster ceiling semi
                                                                                                                                                                                                                                                                                                                                          - Hipster ceiling full
                                                                                                                                                                                                                                                                                                                                          - Hipster wall
                                                                                                                                                                                                                                                                                                                                          - Deluxe semi
                                                                                                                                                                                                                                                                                                                                          - Deluxe full
                                                                                                                                                                                                                                                                                                                                          - Trapdoor floor
                                                                                                                                                                                                                                                                                                                                          - Trapdoor ceiling
                                                                                                                                                                                                                                                                                                                                          - Expandable regular
                                                                                                                                                                                                                                                                                                                                          - Expandable infinitely
                                                                                                                                                                                                                                                                                                                                          - Stackable regular
                                                                                                                                                                                                                                                                                                                                          - Stackable infinitely

                                                                                                                                                                                                                                                                                                                                          Circuit visibility

                                                                                                                                                                                                                                                                                                                                            Category:
                                                                                                                                                                                                                                                                                                                                              CIRCUITRY
                                                                                                                                                                                                                                                                                                                                              Creation type:
                                                                                                                                                                                                                                                                                                                                                Piston Doors

                                                                                                                                                                                                                                                                                                                                                Circuit visibility talks about whether redstone components and/or special blocks (such as immovable blocks, gravity blocks, slime, etc.) are visible inside the doorframe and door hall when the door is either open or closed. Possible values:

                                                                                                                                                                                                                                                                                                                                                  Seamless (no redstone visible) Non-seamless (redstone visible) There is also the category “full seamless” and “semi-seamless” category, but those apply to the door patterns (using lamps)

                                                                                                                                                                                                                                                                                                                                                  To learn more about seamless and non-seamless, you can find about it in this [Article: Seamless and Non-Seamless]

                                                                                                                                                                                                                                                                                                                                                  Pictures explaining what circuitry visibility is, is helpful

                                                                                                                                                                                                                                                                                                                                                  Examples Circuit visibility

                                                                                                                                                                                                                                                                                                                                                  Choose one of the following methods:


                                                                                                                                                                                                                                                                                                                                                  Important information

                                                                                                                                                                                                                                                                                                                                                    Circuit visibility
                                                                                                                                                                                                                                                                                                                                                      [Seamless/Non-seamless]

                                                                                                                                                                                                                                                                                                                                                       Choose between Seamless and Non-seamless

                                                                                                                                                                                                                                                                                                                                                      Door Pattern

                                                                                                                                                                                                                                                                                                                                                        Category:
                                                                                                                                                                                                                                                                                                                                                          CIRCUITRY
                                                                                                                                                                                                                                                                                                                                                          Creation type:
                                                                                                                                                                                                                                                                                                                                                            Piston doors

                                                                                                                                                                                                                                                                                                                                                            The doorframe tells something about how the doorframe should look like. The doorframe defines how the position, orientation and the visibility of the door, but also the position of the redstone

                                                                                                                                                                                                                                                                                                                                                            Pictures explaining what door patterns are is helpful

                                                                                                                                                                                                                                                                                                                                                            Examples Door Pattern

                                                                                                                                                                                                                                                                                                                                                            Examples (Door pattern)

                                                                                                                                                                                                                                                                                                                                                            Choose one of the following methods:


                                                                                                                                                                                                                                                                                                                                                            Important information

                                                                                                                                                                                                                                                                                                                                                              Door Pattern
                                                                                                                                                                                                                                                                                                                                                                None

                                                                                                                                                                                                                                                                                                                                                                There are many types of wiring restrictions. See below the list, or read this [Article: Door Patterns] for more information:
                                                                                                                                                                                                                                                                                                                                                                - None
                                                                                                                                                                                                                                                                                                                                                                - Funnel Regular
                                                                                                                                                                                                                                                                                                                                                                - Funnel TNT
                                                                                                                                                                                                                                                                                                                                                                - Funnel Lamp Seamless
                                                                                                                                                                                                                                                                                                                                                                - Funnel Lamp Fully Seamless
                                                                                                                                                                                                                                                                                                                                                                - Vault
                                                                                                                                                                                                                                                                                                                                                                - Cave Regular
                                                                                                                                                                                                                                                                                                                                                                - Cave TNT
                                                                                                                                                                                                                                                                                                                                                                - Etho
                                                                                                                                                                                                                                                                                                                                                                - Iris
                                                                                                                                                                                                                                                                                                                                                                - TNT Regular
                                                                                                                                                                                                                                                                                                                                                                - TNT Semi
                                                                                                                                                                                                                                                                                                                                                                - TNT Full
                                                                                                                                                                                                                                                                                                                                                                - Glass center
                                                                                                                                                                                                                                                                                                                                                                - Semi-Seamless
                                                                                                                                                                                                                                                                                                                                                                - Fully-Seamless
                                                                                                                                                                                                                                                                                                                                                                - Glass
                                                                                                                                                                                                                                                                                                                                                                - Stargate
                                                                                                                                                                                                                                                                                                                                                                - Center Stargate
                                                                                                                                                                                                                                                                                                                                                                - Full Stargate
                                                                                                                                                                                                                                                                                                                                                                - Lamp Regular
                                                                                                                                                                                                                                                                                                                                                                - Lamp Always-On
                                                                                                                                                                                                                                                                                                                                                                - Lamp Full
                                                                                                                                                                                                                                                                                                                                                                - Circle
                                                                                                                                                                                                                                                                                                                                                                - Triangle Right
                                                                                                                                                                                                                                                                                                                                                                - Triangle Regular
                                                                                                                                                                                                                                                                                                                                                                - Sissy-bar Regular
                                                                                                                                                                                                                                                                                                                                                                - Sissy-bar Glass
                                                                                                                                                                                                                                                                                                                                                                - Bar
                                                                                                                                                                                                                                                                                                                                                                - Carpet
                                                                                                                                                                                                                                                                                                                                                                - Asdjke
                                                                                                                                                                                                                                                                                                                                                                - Checkerboard Regular
                                                                                                                                                                                                                                                                                                                                                                - Checkerboard Full
                                                                                                                                                                                                                                                                                                                                                                - Gold play button
                                                                                                                                                                                                                                                                                                                                                                - Rail Single
                                                                                                                                                                                                                                                                                                                                                                - Rail Double
                                                                                                                                                                                                                                                                                                                                                                - Vortex Regular
                                                                                                                                                                                                                                                                                                                                                                - Vortex Deep
                                                                                                                                                                                                                                                                                                                                                                - Vortex Horizontal
                                                                                                                                                                                                                                                                                                                                                                - Corner Regular
                                                                                                                                                                                                                                                                                                                                                                - Corner Dual
                                                                                                                                                                                                                                                                                                                                                                - Pitch Regular
                                                                                                                                                                                                                                                                                                                                                                - Pitch Reversed
                                                                                                                                                                                                                                                                                                                                                                - Pitch Vertical

                                                                                                                                                                                                                                                                                                                                                                Wiring Restrictions

                                                                                                                                                                                                                                                                                                                                                                  Category:
                                                                                                                                                                                                                                                                                                                                                                    CIRCUITRY Creation type:
                                                                                                                                                                                                                                                                                                                                                                      Piston doors

                                                                                                                                                                                                                                                                                                                                                                      Door record makers usually also restrict which wiring can be used to give an extra challenge for the record. 

                                                                                                                                                                                                                                                                                                                                                                      Pictures explaining what wiring restrictions are is helpful

                                                                                                                                                                                                                                                                                                                                                                      Examples Wiring restrictions

                                                                                                                                                                                                                                                                                                                                                                      Choose one of the following methods:


                                                                                                                                                                                                                                                                                                                                                                      Important Information

                                                                                                                                                                                                                                                                                                                                                                        Wiring Restrictions
                                                                                                                                                                                                                                                                                                                                                                          None

                                                                                                                                                                                                                                                                                                                                                                          There are many types of wiring restrictions. See below the list, or read this [Article: Wiring Restrictions] for more information:
                                                                                                                                                                                                                                                                                                                                                                          - None
                                                                                                                                                                                                                                                                                                                                                                          - Entityless
                                                                                                                                                                                                                                                                                                                                                                          - Observerless
                                                                                                                                                                                                                                                                                                                                                                          - Observer-only
                                                                                                                                                                                                                                                                                                                                                                          - Redstone Block Only (RBO)
                                                                                                                                                                                                                                                                                                                                                                          - Sandless-semi
                                                                                                                                                                                                                                                                                                                                                                          - Sandless-full
                                                                                                                                                                                                                                                                                                                                                                          - Slimeless
                                                                                                                                                                                                                                                                                                                                                                          - Zomba
                                                                                                                                                                                                                                                                                                                                                                          - Zombi

                                                                                                                                                                                                                                                                                                                                                                          Door Speed

                                                                                                                                                                                                                                                                                                                                                                            Category:
                                                                                                                                                                                                                                                                                                                                                                              CIRCUITRY Creation type:
                                                                                                                                                                                                                                                                                                                                                                                Piston doors

                                                                                                                                                                                                                                                                                                                                                                                When making a fast door for a world record, the door speed must be given. Door records usually about two categories: smallest and fastest + smallest. The first category (only smallest) doesn't care about door speed, the second one door speed is important.

                                                                                                                                                                                                                                                                                                                                                                                Examples Door Speed

                                                                                                                                                                                                                                                                                                                                                                                Choose one of the following methods:


                                                                                                                                                                                                                                                                                                                                                                                Important Information

                                                                                                                                                                                                                                                                                                                                                                                  Door Speed
                                                                                                                                                                                                                                                                                                                                                                                    Open = 0,7 s Close = 0,3 s

                                                                                                                                                                                                                                                                                                                                                                                    Door speed is measured in seconds. The door speed can be measured by recording the door opening/closing. It is possible to calculate how long (redstone) components take to update to calculate the speed from that. (1gt = 0,05 s, 2gt = 0,10 s. 2gt is equal to 1 redstone tick (the time it takes to update a repeater))

                                                                                                                                                                                                                                                                                                                                                                                    Recording the door speed using a video is not reliable as visuals in Minecraft don't always match what actually happens


                                                                                                                                                                                                                                                                                                                                                                                    Important Information

                                                                                                                                                                                                                                                                                                                                                                                      Door Speed
                                                                                                                                                                                                                                                                                                                                                                                        Open = ? s Close = 0,3 s Note: Missing opening time

                                                                                                                                                                                                                                                                                                                                                                                        If the opening time is missing, use this note


                                                                                                                                                                                                                                                                                                                                                                                        Important information

                                                                                                                                                                                                                                                                                                                                                                                          Door Speed
                                                                                                                                                                                                                                                                                                                                                                                            Open = 1,2 s Close = ? s Note: Missing closing time

                                                                                                                                                                                                                                                                                                                                                                                            If the closing time is missing, use this note


                                                                                                                                                                                                                                                                                                                                                                                            Important information

                                                                                                                                                                                                                                                                                                                                                                                              Door Speed
                                                                                                                                                                                                                                                                                                                                                                                                Open = ? s Close = ? s Note: Missing door speed

                                                                                                                                                                                                                                                                                                                                                                                                If both opening and closing time is missing, use this note.
                                                                                                                                                                                                                                                                                                                                                                                                This note is probably not used, because this is simply useless information for a door that is being tracked for 'fastest'

                                                                                                                                                                                                                                                                                                                                                                                                Bonemeal Usage

                                                                                                                                                                                                                                                                                                                                                                                                  Category:
                                                                                                                                                                                                                                                                                                                                                                                                    BLOCK/ITEM FARMING Creation type:
                                                                                                                                                                                                                                                                                                                                                                                                      Tree farms Sugarcane farms Micro crop farms Flower farms Moss farms

                                                                                                                                                                                                                                                                                                                                                                                                      Farms that use bonemeal to crow crops or saplings, the amount of bonemeal that is used must be given. Examples are tree farms, micro crop farms, flower farms or moss farms.

                                                                                                                                                                                                                                                                                                                                                                                                      Examples Bonemeal Usage

                                                                                                                                                                                                                                                                                                                                                                                                      Choose one of the following methods:


                                                                                                                                                                                                                                                                                                                                                                                                      Important Information

                                                                                                                                                                                                                                                                                                                                                                                                        Bonemeal Usage
                                                                                                                                                                                                                                                                                                                                                                                                          2,400 Bonemeal used per hour

                                                                                                                                                                                                                                                                                                                                                                                                          For farms that use bonemeal to grow crops or saplings, the bonemeal usage must be used

                                                                                                                                                                                                                                                                                                                                                                                                          Just like rates, the amount of Bonemeal is given in total number and per hour


                                                                                                                                                                                                                                                                                                                                                                                                          Important Information

                                                                                                                                                                                                                                                                                                                                                                                                            Bonemeal Usage (Design 1):
                                                                                                                                                                                                                                                                                                                                                                                                              2,400 Bonemeal used per hour Bonemeal Usage (Design 2):
                                                                                                                                                                                                                                                                                                                                                                                                                2,000 Bonemeal used per hour

                                                                                                                                                                                                                                                                                                                                                                                                                You can also have different designs, or “modules” which result in different rates.


                                                                                                                                                                                                                                                                                                                                                                                                                Important Information

                                                                                                                                                                                                                                                                                                                                                                                                                  Bonemeal Usage
                                                                                                                                                                                                                                                                                                                                                                                                                    ? Bonemeal used per hour Note: Missing Bonemeal usage

                                                                                                                                                                                                                                                                                                                                                                                                                    If Bonemeal usage is unknown, use this note

                                                                                                                                                                                                                                                                                                                                                                                                                    Bonemeal Profit

                                                                                                                                                                                                                                                                                                                                                                                                                      Category:
                                                                                                                                                                                                                                                                                                                                                                                                                        MOB FARMING BLOCK/ITEM FARMING Creation type:
                                                                                                                                                                                                                                                                                                                                                                                                                          Fish farms Nether tree farm Moss farms Flower farms (Bonemeal farms)

                                                                                                                                                                                                                                                                                                                                                                                                                          Farms that create someway bonemeal (not bones, but bonemeal), use this instead of 'Rates'. Examples are fish farms, moss farms or flower farms. Each type gives information about the amount of bonemeal that used, produced and the profit from it. 

                                                                                                                                                                                                                                                                                                                                                                                                                          Examples Bonemeal Profit

                                                                                                                                                                                                                                                                                                                                                                                                                          Choose one of the following methods:


                                                                                                                                                                                                                                                                                                                                                                                                                          Important Information

                                                                                                                                                                                                                                                                                                                                                                                                                            Bonemeal Profit (1.16.0):
                                                                                                                                                                                                                                                                                                                                                                                                                              2,400 Bonemeal used per hour 3,000 Bonemeal produced per hour = 600 Bonemeal profit per hour

                                                                                                                                                                                                                                                                                                                                                                                                                              After “Rates” the version that the farm is tested in must be mentioned
                                                                                                                                                                                                                                                                                                                                                                                                                              If the version is not provided, the first possible version this farm works in must be specified as version

                                                                                                                                                                                                                                                                                                                                                                                                                              Just like rates, the amount of Bonemeal is given in total number and per hour

                                                                                                                                                                                                                                                                                                                                                                                                                              Bonemeal profit can be calculated by:
                                                                                                                                                                                                                                                                                                                                                                                                                              Bonemeal used - Bonemeal produced = Profit


                                                                                                                                                                                                                                                                                                                                                                                                                              Important Information

                                                                                                                                                                                                                                                                                                                                                                                                                                Bonemeal Profit (1.16.0,):
                                                                                                                                                                                                                                                                                                                                                                                                                                  2,400 Bonemeal used per hour 3,000 Bonemeal produced per hour = 600 Bonemeal profit per hour Bonemeal profit (1.17.0,):
                                                                                                                                                                                                                                                                                                                                                                                                                                    3,000 Bonemeal used per hour 5,000 Bonemeal produced per hour = 2000 Bonemeal profit per hour

                                                                                                                                                                                                                                                                                                                                                                                                                                    In this case, rates are provided from multiple versions


                                                                                                                                                                                                                                                                                                                                                                                                                                    Important Information

                                                                                                                                                                                                                                                                                                                                                                                                                                      Bonemeal Profit (Design 1, 1.16.0,):
                                                                                                                                                                                                                                                                                                                                                                                                                                        2,400 Bonemeal used per hour 3,000 Bonemeal produced per hour = 600 Bonemeal profit per hour Bonemeal profit (Design 2,1.19.0,):
                                                                                                                                                                                                                                                                                                                                                                                                                                          10,000 Bonemeal used per hour 12,000 Bonemeal produced per hour = 2000 Bonemeal profit per hour

                                                                                                                                                                                                                                                                                                                                                                                                                                          You can also have different designs, or “modules” which result in different rates. The version must also be mentioned.


                                                                                                                                                                                                                                                                                                                                                                                                                                          Important Information

                                                                                                                                                                                                                                                                                                                                                                                                                                            Bonemeal Profit (1.16.0):
                                                                                                                                                                                                                                                                                                                                                                                                                                              0 Bonemeal used per hour 1,000 Bonemeal produced per hour = 1,000 Bonemeal profit per hour

                                                                                                                                                                                                                                                                                                                                                                                                                                              For farms that don’t use Bonemeal (e.g. fish farms), this number must still be used


                                                                                                                                                                                                                                                                                                                                                                                                                                              Important Information

                                                                                                                                                                                                                                                                                                                                                                                                                                                Bonemeal Profit (1.16.0):
                                                                                                                                                                                                                                                                                                                                                                                                                                                  ? Bonemeal used per hour 1000 Bonemeal produced per hour
                                                                                                                                                                                                                                                                                                                                                                                                                                                  = ? Bonemeal profit per hour Note: Missing bonemeal usage

                                                                                                                                                                                                                                                                                                                                                                                                                                                  If Bonemeal usage is unknown, use this note


                                                                                                                                                                                                                                                                                                                                                                                                                                                  Important Information

                                                                                                                                                                                                                                                                                                                                                                                                                                                    Bonemeal Profit (1.16.0):
                                                                                                                                                                                                                                                                                                                                                                                                                                                      ? Bonemeal used per hour ? Bonemeal produced per hour
                                                                                                                                                                                                                                                                                                                                                                                                                                                      = ? Bonemeal profit per hour Note: Missing bonemeal usage and production

                                                                                                                                                                                                                                                                                                                                                                                                                                                      If both Bonemeal usage and Bonemeal production is unknown, use this note
                                                                                                                                                                                                                                                                                                                                                                                                                                                      It's highly unlikely that this note is used for a bonemeal farm